From 93e058eaa0ad904aa074b409e7866e48dbb66852 Mon Sep 17 00:00:00 2001 From: Martin White Date: Sun, 26 Jul 2020 19:50:04 +0100 Subject: [PATCH] Just transferring to another machine --- vapi/raylib.vapi | 26 ++++++++++++++++---------- 1 file changed, 16 insertions(+), 10 deletions(-) diff --git a/vapi/raylib.vapi b/vapi/raylib.vapi index 237f0c0..b2a3b01 100644 --- a/vapi/raylib.vapi +++ b/vapi/raylib.vapi @@ -141,16 +141,6 @@ namespace Raylib { float height; } - // // Image type, bpp always RGBA (32bit) - // // NOTE: Data stored in CPU memory (RAM) - // typedef struct Image { - // void *data; // Image raw data - // int width; // Image base width - // int height; // Image base height - // int mipmaps; // Mipmap levels, 1 by default - // int format; // Data format (PixelFormat type) - // } Image; - // // Texture2D type // // NOTE: Data stored in GPU memory // typedef struct Texture2D { @@ -1375,6 +1365,22 @@ namespace Raylib { // Texture Loading and Drawing Functions (Module: textures) //------------------------------------------------------------------------------------ + // Probable class here... + public class Image { + + } + + // // Image type, bpp always RGBA (32bit) + // // NOTE: Data stored in CPU memory (RAM) + // typedef struct Image { + // void *data; // Image raw data + // int width; // Image base width + // int height; // Image base height + // int mipmaps; // Mipmap levels, 1 by default + // int format; // Data format (PixelFormat type) + // } Image; + + // Image loading functions // NOTE: This functions do not require GPU access // Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM)