raylibVapi/docs/raylib/Raylib.ShaderLocationIndex.html

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<title>Raylib.ShaderLocationIndex &ndash; raylib &ndash; Vala Binding Reference</title>
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<div class="site_header">Raylib.ShaderLocationIndex &ndash; raylib Reference Manual</div>
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<li class="enum">ShaderLocationIndex</li>
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<ul class="navi_main">
<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.COLOR_AMBIENT.html">COLOR_AMBIENT</a></li>
<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.COLOR_DIFFUSE.html">COLOR_DIFFUSE</a></li>
<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.COLOR_SPECULAR.html">COLOR_SPECULAR</a></li>
<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.MAP_ALBEDO.html">MAP_ALBEDO</a></li>
<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.MAP_BRDF.html">MAP_BRDF</a></li>
<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.MAP_CUBEMAP.html">MAP_CUBEMAP</a></li>
<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.MAP_EMISSION.html">MAP_EMISSION</a></li>
<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.MAP_HEIGHT.html">MAP_HEIGHT</a></li>
<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.MAP_IRRADIANCE.html">MAP_IRRADIANCE</a></li>
<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.MAP_METALNESS.html">MAP_METALNESS</a></li>
<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.MAP_NORMAL.html">MAP_NORMAL</a></li>
<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.MAP_OCCLUSION.html">MAP_OCCLUSION</a></li>
<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.MAP_PREFILTER.html">MAP_PREFILTER</a></li>
<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.MAP_ROUGHNESS.html">MAP_ROUGHNESS</a></li>
<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.MATRIX_MODEL.html">MATRIX_MODEL</a></li>
<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.MATRIX_MVP.html">MATRIX_MVP</a></li>
<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.MATRIX_PROJECTION.html">MATRIX_PROJECTION</a></li>
<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.MATRIX_VIEW.html">MATRIX_VIEW</a></li>
<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.VECTOR_VIEW.html">VECTOR_VIEW</a></li>
<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.VERTEX_COLOR.html">VERTEX_COLOR</a></li>
<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.VERTEX_NORMAL.html">VERTEX_NORMAL</a></li>
<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.VERTEX_POSITION.html">VERTEX_POSITION</a></li>
<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.VERTEX_TANGENT.html">VERTEX_TANGENT</a></li>
<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.VERTEX_TEXCOORD01.html">VERTEX_TEXCOORD01</a></li>
<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.VERTEX_TEXCOORD02.html">VERTEX_TEXCOORD02</a></li>
</ul>
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<div class="site_content">
<h1 class="main_title">ShaderLocationIndex</h1>
<hr class="main_hr"/>
<h2 class="main_title">Description:</h2>
<div class="main_code_definition">[ <span class="main_type">CCode</span> ( cprefix = <span class="main_literal">"LOC_"</span> , has_type_id = <span class="main_literal">false</span> ) ]<br/><span class="main_keyword">public</span> <span class="main_keyword">enum</span> <b><span class="enum">ShaderLocationIndex</span></b>
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<div class="namespace_note"><b>Namespace:</b> <a href="Raylib.html">Raylib</a>
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<div class="package_note"><b>Package:</b> <a href="index.htm">raylib</a>
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<h2 class="main_title">Content:</h2>
<h3 class="main_title">Enum values:</h3>
<ul class="navi_inline">
<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.COLOR_AMBIENT.html">COLOR_AMBIENT</a></li>
<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.COLOR_DIFFUSE.html">COLOR_DIFFUSE</a></li>
<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.COLOR_SPECULAR.html">COLOR_SPECULAR</a></li>
<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.MAP_ALBEDO.html">MAP_ALBEDO</a></li>
<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.MAP_BRDF.html">MAP_BRDF</a></li>
<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.MAP_CUBEMAP.html">MAP_CUBEMAP</a></li>
<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.MAP_EMISSION.html">MAP_EMISSION</a></li>
<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.MAP_HEIGHT.html">MAP_HEIGHT</a></li>
<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.MAP_IRRADIANCE.html">MAP_IRRADIANCE</a></li>
<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.MAP_METALNESS.html">MAP_METALNESS</a></li>
<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.MAP_NORMAL.html">MAP_NORMAL</a></li>
<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.MAP_OCCLUSION.html">MAP_OCCLUSION</a></li>
<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.MAP_PREFILTER.html">MAP_PREFILTER</a></li>
<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.MAP_ROUGHNESS.html">MAP_ROUGHNESS</a></li>
<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.MATRIX_MODEL.html">MATRIX_MODEL</a></li>
<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.MATRIX_MVP.html">MATRIX_MVP</a></li>
<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.MATRIX_PROJECTION.html">MATRIX_PROJECTION</a></li>
<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.MATRIX_VIEW.html">MATRIX_VIEW</a></li>
<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.VECTOR_VIEW.html">VECTOR_VIEW</a></li>
<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.VERTEX_COLOR.html">VERTEX_COLOR</a></li>
<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.VERTEX_NORMAL.html">VERTEX_NORMAL</a></li>
<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.VERTEX_POSITION.html">VERTEX_POSITION</a></li>
<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.VERTEX_TANGENT.html">VERTEX_TANGENT</a></li>
<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.VERTEX_TEXCOORD01.html">VERTEX_TEXCOORD01</a></li>
<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.VERTEX_TEXCOORD02.html">VERTEX_TEXCOORD02</a></li>
</ul>
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