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@ -141,16 +141,6 @@ namespace Raylib {
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float height;
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}
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// // Image type, bpp always RGBA (32bit)
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// // NOTE: Data stored in CPU memory (RAM)
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// typedef struct Image {
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// void *data; // Image raw data
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// int width; // Image base width
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// int height; // Image base height
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// int mipmaps; // Mipmap levels, 1 by default
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// int format; // Data format (PixelFormat type)
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// } Image;
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// // Texture2D type
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// // NOTE: Data stored in GPU memory
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// typedef struct Texture2D {
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@ -1375,6 +1365,22 @@ namespace Raylib {
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// Texture Loading and Drawing Functions (Module: textures)
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//------------------------------------------------------------------------------------
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// Probable class here...
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public class Image {
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}
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// // Image type, bpp always RGBA (32bit)
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// // NOTE: Data stored in CPU memory (RAM)
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// typedef struct Image {
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// void *data; // Image raw data
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// int width; // Image base width
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// int height; // Image base height
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// int mipmaps; // Mipmap levels, 1 by default
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// int format; // Data format (PixelFormat type)
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// } Image;
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// Image loading functions
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// NOTE: This functions do not require GPU access
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// Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM)
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