Just transferring to another machine

This commit is contained in:
Martin White 2020-07-26 19:50:04 +01:00
parent 8824e1c04b
commit 93e058eaa0
Signed by: mart
GPG Key ID: 8B70828450F0EE0D

@ -141,16 +141,6 @@ namespace Raylib {
float height;
}
// // Image type, bpp always RGBA (32bit)
// // NOTE: Data stored in CPU memory (RAM)
// typedef struct Image {
// void *data; // Image raw data
// int width; // Image base width
// int height; // Image base height
// int mipmaps; // Mipmap levels, 1 by default
// int format; // Data format (PixelFormat type)
// } Image;
// // Texture2D type
// // NOTE: Data stored in GPU memory
// typedef struct Texture2D {
@ -1375,6 +1365,22 @@ namespace Raylib {
// Texture Loading and Drawing Functions (Module: textures)
//------------------------------------------------------------------------------------
// Probable class here...
public class Image {
}
// // Image type, bpp always RGBA (32bit)
// // NOTE: Data stored in CPU memory (RAM)
// typedef struct Image {
// void *data; // Image raw data
// int width; // Image base width
// int height; // Image base height
// int mipmaps; // Mipmap levels, 1 by default
// int format; // Data format (PixelFormat type)
// } Image;
// Image loading functions
// NOTE: This functions do not require GPU access
// Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM)