101 lines
7.8 KiB
HTML
101 lines
7.8 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<meta charset="UTF-8"/>
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<title>Raylib.ShaderLocationIndex – raylib – Vala Binding Reference</title>
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<link href="../style.css" rel="stylesheet" type="text/css"/><script src="../scripts.js" type="text/javascript">
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</head>
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<body>
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<div class="site_header">Raylib.ShaderLocationIndex – raylib Reference Manual</div>
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<div class="site_body">
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<div class="site_navigation">
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<li class="package_index"><a href="../index.html">Packages</a></li>
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<ul class="navi_main">
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<li class="package"><a href="index.htm">raylib</a></li>
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<ul class="navi_main">
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<li class="namespace"><a href="Raylib.html">Raylib</a></li>
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<ul class="navi_main">
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<li class="enum">ShaderLocationIndex</li>
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</ul>
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<hr class="navi_hr"/>
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<ul class="navi_main">
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<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.LOC_COLOR_AMBIENT.html">LOC_COLOR_AMBIENT</a></li>
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<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.LOC_COLOR_DIFFUSE.html">LOC_COLOR_DIFFUSE</a></li>
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<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.LOC_COLOR_SPECULAR.html">LOC_COLOR_SPECULAR</a></li>
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<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.LOC_MAP_ALBEDO.html">LOC_MAP_ALBEDO</a></li>
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<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.LOC_MAP_BRDF.html">LOC_MAP_BRDF</a></li>
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<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.LOC_MAP_CUBEMAP.html">LOC_MAP_CUBEMAP</a></li>
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<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.LOC_MAP_EMISSION.html">LOC_MAP_EMISSION</a></li>
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<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.LOC_MAP_HEIGHT.html">LOC_MAP_HEIGHT</a></li>
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<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.LOC_MAP_IRRADIANCE.html">LOC_MAP_IRRADIANCE</a></li>
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<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.LOC_MAP_METALNESS.html">LOC_MAP_METALNESS</a></li>
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<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.LOC_MAP_NORMAL.html">LOC_MAP_NORMAL</a></li>
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<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.LOC_MAP_OCCLUSION.html">LOC_MAP_OCCLUSION</a></li>
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<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.LOC_MAP_PREFILTER.html">LOC_MAP_PREFILTER</a></li>
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<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.LOC_MAP_ROUGHNESS.html">LOC_MAP_ROUGHNESS</a></li>
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<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.LOC_MATRIX_MODEL.html">LOC_MATRIX_MODEL</a></li>
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<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.LOC_MATRIX_MVP.html">LOC_MATRIX_MVP</a></li>
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<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.LOC_MATRIX_PROJECTION.html">LOC_MATRIX_PROJECTION</a></li>
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<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.LOC_MATRIX_VIEW.html">LOC_MATRIX_VIEW</a></li>
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<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.LOC_VECTOR_VIEW.html">LOC_VECTOR_VIEW</a></li>
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<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.LOC_VERTEX_COLOR.html">LOC_VERTEX_COLOR</a></li>
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<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.LOC_VERTEX_NORMAL.html">LOC_VERTEX_NORMAL</a></li>
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<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.LOC_VERTEX_POSITION.html">LOC_VERTEX_POSITION</a></li>
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<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.LOC_VERTEX_TANGENT.html">LOC_VERTEX_TANGENT</a></li>
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<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.LOC_VERTEX_TEXCOORD01.html">LOC_VERTEX_TEXCOORD01</a></li>
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<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.LOC_VERTEX_TEXCOORD02.html">LOC_VERTEX_TEXCOORD02</a></li>
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</ul>
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</div>
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<div class="site_content">
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<h1 class="main_title">ShaderLocationIndex</h1>
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<hr class="main_hr"/>
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<h2 class="main_title">Description:</h2>
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<div class="main_code_definition">[ <span class="main_type">CCode</span> ( cprefix = <span class="main_literal">""</span> , has_type_id = <span class="main_literal">false</span> ) ]<br/><span class="main_keyword">public</span> <span class="main_keyword">enum</span> <b><span class="enum">ShaderLocationIndex</span></b>
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</div><br/>
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<div class="namespace_note"><b>Namespace:</b> <a href="Raylib.html">Raylib</a>
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</div>
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<div class="package_note"><b>Package:</b> <a href="index.htm">raylib</a>
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</div>
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<h2 class="main_title">Content:</h2>
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<h3 class="main_title">Enum values:</h3>
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<ul class="navi_inline">
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<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.LOC_COLOR_AMBIENT.html">LOC_COLOR_AMBIENT</a></li>
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<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.LOC_COLOR_DIFFUSE.html">LOC_COLOR_DIFFUSE</a></li>
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<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.LOC_COLOR_SPECULAR.html">LOC_COLOR_SPECULAR</a></li>
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<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.LOC_MAP_ALBEDO.html">LOC_MAP_ALBEDO</a></li>
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<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.LOC_MAP_BRDF.html">LOC_MAP_BRDF</a></li>
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<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.LOC_MAP_CUBEMAP.html">LOC_MAP_CUBEMAP</a></li>
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<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.LOC_MAP_EMISSION.html">LOC_MAP_EMISSION</a></li>
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<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.LOC_MAP_HEIGHT.html">LOC_MAP_HEIGHT</a></li>
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<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.LOC_MAP_IRRADIANCE.html">LOC_MAP_IRRADIANCE</a></li>
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<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.LOC_MAP_METALNESS.html">LOC_MAP_METALNESS</a></li>
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<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.LOC_MAP_NORMAL.html">LOC_MAP_NORMAL</a></li>
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<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.LOC_MAP_OCCLUSION.html">LOC_MAP_OCCLUSION</a></li>
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<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.LOC_MAP_PREFILTER.html">LOC_MAP_PREFILTER</a></li>
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<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.LOC_MAP_ROUGHNESS.html">LOC_MAP_ROUGHNESS</a></li>
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<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.LOC_MATRIX_MODEL.html">LOC_MATRIX_MODEL</a></li>
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<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.LOC_MATRIX_MVP.html">LOC_MATRIX_MVP</a></li>
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<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.LOC_MATRIX_PROJECTION.html">LOC_MATRIX_PROJECTION</a></li>
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<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.LOC_MATRIX_VIEW.html">LOC_MATRIX_VIEW</a></li>
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<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.LOC_VECTOR_VIEW.html">LOC_VECTOR_VIEW</a></li>
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<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.LOC_VERTEX_COLOR.html">LOC_VERTEX_COLOR</a></li>
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<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.LOC_VERTEX_NORMAL.html">LOC_VERTEX_NORMAL</a></li>
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<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.LOC_VERTEX_POSITION.html">LOC_VERTEX_POSITION</a></li>
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<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.LOC_VERTEX_TANGENT.html">LOC_VERTEX_TANGENT</a></li>
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<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.LOC_VERTEX_TEXCOORD01.html">LOC_VERTEX_TEXCOORD01</a></li>
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<li class="enumvalue"><a href="Raylib.ShaderLocationIndex.LOC_VERTEX_TEXCOORD02.html">LOC_VERTEX_TEXCOORD02</a></li>
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</ul>
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</div>
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